Every studio promises three things, then breaks them
Free-to-play games train you to expect a specific set of lies: an ad between every round, a shop designed to make "no" feel like the wrong answer, and a launch trailer for something that's actually 20% finished behind a marketing website. None of that is a technical limitation — it's a business model. I know, because I run one. Sublimearts.io sells software the same honest way it always has: one price, no subscription, no dark patterns — and I didn't want a game studio under the same roof to quietly play by different rules the moment "engagement" entered the conversation.
So Aftercast runs on three rules instead
No ads during gameplay — ever, not even "watch this for a bonus." No dark patterns — no fake scarcity, no guilt-trip unsubscribe flows, nothing designed to outsmart you. And honest status labels — if a game is tagged v0.7.2, that's exactly what it is: a work in progress, not a marketing launch wearing a version number. Every mistake made building it goes on the public changelog at aftercast.online/log, the same instinct behind Sublimearts.io's own /log page. It's a studio of one — a person named Patrick, making games slowly and writing down what went wrong, on purpose.
First release: Snaiper
Real ballistics
Wind, bullet drop, and flight time are actually modeled — this isn't a hitscan game wearing a sniper skin.
Free, in your browser
No install, no account, no download. Open the page and you're in a round.
Honest versioning
Currently v0.7.2, labeled "Playable" — not "launched." The number means what it says.
Public changelog
Every update, every mistake, documented at aftercast.online/log — including the ones that didn't work.
A second project, unannounced
Codenamed Classified for now. "Something is in the works" is all Aftercast will say about it today.
One email, only when something ships
No weekly newsletter, no tracking pixel, no complicated unsubscribe. The Aftercast list sends exactly one thing: news when something real happens.
Who this is for
If you've ever bounced off a mobile shooter because the ad after round two lasted longer than the round itself, Snaiper is built for the opposite of that. It's free, it runs in a tab, and there's no account wall between you and the first shot. And if you already use ReelNox Studio, BackDrop_, or Time Precision, this is the same person building something with the same rules — just aimed at a target instead of a timeline this time.
About
Patrick — same person behind Sublimearts.io, ReelNox Studio, BackDrop_, Time Precision and SublimeKeys. Aftercast is a side studio built the same way: slowly, in public, mistakes included.