Why OBS files are so large
OBS records in near-lossless formats by default (MKV, MP4 with CQP encoding) to preserve quality. That's great while you're recording โ but it makes the output files enormous. A 30-minute gaming session at 1080p/60fps in CQP 18 can produce a 15โ25 GB file. That's not a file you share or store long-term โ it needs to be compressed.
Why cloud tools are the wrong answer
Uploading a 20 GB file to a cloud compressor defeats the point. You're waiting hours for the upload, paying a monthly subscription, and your footage โ gameplay, client calls, private content โ is sitting on someone else's server. For most OBS users, that's exactly what they're trying to avoid.
The local solution: GPU compression
Your GPU already has a dedicated hardware encoder sitting idle: NVENC on NVIDIA, AMF on AMD, Quick Sync on Intel. These encoders compress H.264/H.265 video 5โ10x faster than your CPU and produce files 70โ90% smaller than the raw OBS output โ with no visible quality loss at the right settings. ReelNox Studio uses these encoders directly. You drag in your OBS files, set your quality target, and it compresses them locally in a fraction of the time it would take to upload anywhere.
How to do it โ 4 steps
What to expect
A 1080p/60fps OBS recording at CQP 18 (default) typically compresses to 8โ12% of its original size with H.265 at CRF 24 โ so a 15 GB file becomes roughly 1.2โ1.8 GB. Quality is visually identical for most content. Gameplay footage with fast motion may show slight softening at very aggressive compression โ use CRF 20 if quality is critical.
About
Patrick Chen โ indie developer behind Sublimearts.io. I built ReelNox Studio because I kept reaching for cloud tools to compress OBS recordings and hating every second of it.